I Feel Many Things During The Day

Product Design

2015 

Major Studio 1
Anthony Deen, Prof.

Team: Daniel E. Cano
Research: BA Psychology, Hunter College



Creative Tech | NYC Media Lab, 2016

Shortlisted in Design Concpet
Red Dot Design Award 2023



Product  UX
Tap Your Inner Potential!
An educational product (therapeutic play mat) for children from ages 3 and 8 to play and expand their emotional vocabulary by eliciting feelings of curiosity, fun, and love of learning while generating thoughts about emotional experiences in a family context.

Through "I FEEL MANY THINGS DURING THE DAY" kids will concentrate on building a basic, but meaningful lexicon of feeling words. This instructional emphasis bears, not coincidentally, a close resemblance to cognitive behavior dynamic. Children will be asked when they feel a certain feeling after touching and listening to each emotion. A parent or a caregiver will be there to support the child, so he or she can associate their emotions while playing I FEEL MANY THINGS DURING THE DAY.


























Learning Outcomes


























The "I Feel Many Things During The Day" play mat has the potential to foster emotional intelligence in kids and facilitate meaningful discussions and reflections between kids and their parents or caregivers about emotions, behaviors, relationships, and social contexts. It can help kids develop a rich emotional vocabulary, perspective-taking skills, empathy, and emotional regulation skills, which are important aspects of emotional intelligence that can benefit their social and emotional well-being.



Potential learning outcomes

Self-awareness, self-reflection, empathy, emotion regulation, and emotional literacy









Thanks to my dear friend Murial Rozin, who is a certified and passionate educator in New York for her life, Issha, the lovely 7 year-old participant, and her mother, Sukhmani Dhanoa



























Research and Development

Critical Design for Our Century, 2015 ︎︎︎[Design research and development in detail]
Design Manifesto | Positive Design︎︎︎


Domain

Positive psychology, Education, Product Design, Cognitive Development, Emotional Intelligence, Soft Circuit, Toy Design


Main Research 

︎Piaget's Stages of Cognitive Development, toy: motor skill and emotion
︎John Gottman, Relationship
︎Daniel Goldman, Neuroplasticity, Emotional Intelligence - self-esteem, self confident, empathy, relationship
︎Silvan Tomkins, Affect Theory










Awards
Shortlisted, Red Dot Design Award 2023
In Design Concept 

NYC Media Lab, 2016
Demo Expo in Creative Lab


Instructable, 2016︎︎︎  (Production process)
Featured Instructable, A Bronze Medal



Exhibition

Psychology, Research, E-Textile, UX, UI, Development, Design