Echo #4

by Team Echo

︎ teamecho.studio


Binna Lee | Creative Director
Cici Sichun Zhang | Visual Designer (Generative Art)
Roy Yang | Craetive Technician
Jay Tobin | Sound Designer



DESIGN PROPOSAL

Spatial and Audio Interactive Experience, Projection Mapping


2024 Spring


MadMapper
Sculpture Design

Arduino + Ping Sensor 
MAX



Experiential
Spatial Experience UX 

'Echo’ is an immersive installation that delves into the power imbalances of our digital era by exposing how social media and AI can distort reality. It simulates a world where manipulated shadows of information obscure truth, much like figures lurking just beyond direct sight. 'Echo' challenges visitors as digital citizens in an evolving landscape to discern the authenticity of fragmented and overwhelming digital data, prompting a deeper consideration of how such narratives shape public consciousness and distort our perceptions of reality.

This is a collaborative project involving Binna Lee as the Creative Director, Sichun Zhang as the Visual Designer, Roy Yang as the Creative Technician, and Jay Torin as the Sound Designer. Together, we aim to highlight the transformative potential of artistic expression to challenge prevailing narratives and reevaluate the impact of our digital engagements.

This installation uses visual and audio-reactive technologies to create an interactive, projection-mapped hollow cube sculpture with threads. The cube is filled with fragments of cascading lights that dynamically respond to audience voices and soundscapes, symbolizing the echo chambers of digital media.





Prototype #1︎︎︎
Prototype #2︎︎︎
Prototype #3︎︎︎















︎︎︎ Sound Interaction





The audio interaction for Power Paradox is an extensive implementation of real-time audio processing and carefully tuned feedback systems. Audio input enters the custom Max patch via both an overhead microphone and a floor-mounted contact microphone, capturing any and all sounds in its given space, be they voices, footsteps, subtle vibrations, or otherwise. The audio is then passed to a granulator — an audio-processing algorithm that takes a sample, dices it into thousands of microsamples, and plays them back simultaneously to form a cloud of sound. All granularization happens in real-time, mangling the sounds of the audience into something entirely unrecognizable, shaped carefully into chordal patterns meant to feed into themselves.
The granulator is programmed to output its processed audio according to a number of pre-programmed chords, utilizing the audio phenomenon of feedback to endlessly iterate upon itself even without human presence. The audio is simultaneously jagged yet melodic, the contents of the sample both unrecognizable and foundational to the piece’s approach to context.


Max



︎︎︎Installation: Physical Spatial Sketch






































TEAM CREDITS

Binna Lee: Concept & Art Direction, Research, Sculpture Design & Visual Design in MedMapper
Schun: Reaserch, Visual Design, MadMapper
Roy Yang: Research, Design & Interaction 
Jay Torin: Sound Design & Interaction